#include <model_game.h>
◆ ModelGame()
◆ clone()
◆ copy()
void ModelGame::copy |
( |
const ModelGame & |
modelGame | ) |
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◆ dateRestart()
const std::string & ModelGame::dateRestart |
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const |
◆ dateStart()
const std::string & ModelGame::dateStart |
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const |
◆ dateStop()
const std::string & ModelGame::dateStop |
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const |
◆ description()
const std::string & ModelGame::description |
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| ) |
const |
◆ fillFrom()
void ModelGame::fillFrom |
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const nlohmann::json & |
jsonGame | ) |
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◆ form()
const std::string & ModelGame::form |
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const |
◆ localId()
int ModelGame::localId |
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const |
◆ maxScore()
int ModelGame::maxScore |
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const |
◆ name()
const std::string & ModelGame::name |
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const |
◆ organizators()
const std::string & ModelGame::organizators |
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const |
◆ setDateRestart()
void ModelGame::setDateRestart |
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std::string |
sDateRestart | ) |
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◆ setDateStart()
void ModelGame::setDateStart |
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std::string |
sDateStart | ) |
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◆ setDateStop()
void ModelGame::setDateStop |
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std::string |
sDateStop | ) |
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◆ setDescription()
void ModelGame::setDescription |
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std::string |
sDescription | ) |
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◆ setForm()
void ModelGame::setForm |
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std::string |
sForm | ) |
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◆ setLocalId()
void ModelGame::setLocalId |
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int |
nLocalId | ) |
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◆ setMaxScore()
void ModelGame::setMaxScore |
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int |
nMaxScore | ) |
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◆ setName()
void ModelGame::setName |
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std::string |
sName | ) |
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◆ setOrganizators()
void ModelGame::setOrganizators |
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std::string |
sOrganizators | ) |
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◆ setState()
void ModelGame::setState |
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const std::string & |
sState | ) |
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◆ setType()
void ModelGame::setType |
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std::string |
sType | ) |
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◆ setUuid()
void ModelGame::setUuid |
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std::string |
sUuid | ) |
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◆ state()
const std::string & ModelGame::state |
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const |
◆ toJson()
nlohmann::json ModelGame::toJson |
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| ) |
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◆ type()
const std::string & ModelGame::type |
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const |
◆ uuid()
const std::string & ModelGame::uuid |
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const |
◆ m_nLocalId
int ModelGame::m_nLocalId |
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private |
◆ m_nMaxScore
int ModelGame::m_nMaxScore |
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private |
◆ m_pValidatorGameForm
◆ m_pValidatorGameState
◆ m_pValidatorGameType
◆ m_sDateRestart
std::string ModelGame::m_sDateRestart |
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private |
◆ m_sDateStart
std::string ModelGame::m_sDateStart |
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private |
◆ m_sDateStop
std::string ModelGame::m_sDateStop |
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private |
◆ m_sDescription
std::string ModelGame::m_sDescription |
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private |
◆ m_sForm
std::string ModelGame::m_sForm |
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private |
◆ m_sName
std::string ModelGame::m_sName |
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private |
◆ m_sOrganizators
std::string ModelGame::m_sOrganizators |
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private |
◆ m_sState
std::string ModelGame::m_sState |
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private |
◆ m_sType
std::string ModelGame::m_sType |
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private |
◆ m_sUuid
std::string ModelGame::m_sUuid |
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private |
◆ TAG
std::string ModelGame::TAG |
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private |
The documentation for this class was generated from the following files: