#include <model_game.h>
◆ ModelGame()
◆ clone()
◆ copy()
| void ModelGame::copy |
( |
const ModelGame & |
modelGame | ) |
|
◆ dateRestart()
| const std::string & ModelGame::dateRestart |
( |
| ) |
const |
◆ dateStart()
| const std::string & ModelGame::dateStart |
( |
| ) |
const |
◆ dateStop()
| const std::string & ModelGame::dateStop |
( |
| ) |
const |
◆ description()
| const std::string & ModelGame::description |
( |
| ) |
const |
◆ fillFrom()
| void ModelGame::fillFrom |
( |
const nlohmann::json & |
jsonGame | ) |
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◆ form()
| const std::string & ModelGame::form |
( |
| ) |
const |
◆ localId()
| int ModelGame::localId |
( |
| ) |
const |
◆ maxScore()
| int ModelGame::maxScore |
( |
| ) |
const |
◆ name()
| const std::string & ModelGame::name |
( |
| ) |
const |
◆ organizators()
| const std::string & ModelGame::organizators |
( |
| ) |
const |
◆ setDateRestart()
| void ModelGame::setDateRestart |
( |
std::string |
sDateRestart | ) |
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◆ setDateStart()
| void ModelGame::setDateStart |
( |
std::string |
sDateStart | ) |
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◆ setDateStop()
| void ModelGame::setDateStop |
( |
std::string |
sDateStop | ) |
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◆ setDescription()
| void ModelGame::setDescription |
( |
std::string |
sDescription | ) |
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◆ setForm()
| void ModelGame::setForm |
( |
std::string |
sForm | ) |
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◆ setLocalId()
| void ModelGame::setLocalId |
( |
int |
nLocalId | ) |
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◆ setMaxScore()
| void ModelGame::setMaxScore |
( |
int |
nMaxScore | ) |
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◆ setName()
| void ModelGame::setName |
( |
std::string |
sName | ) |
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◆ setOrganizators()
| void ModelGame::setOrganizators |
( |
std::string |
sOrganizators | ) |
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◆ setState()
| void ModelGame::setState |
( |
const std::string & |
sState | ) |
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◆ setType()
| void ModelGame::setType |
( |
std::string |
sType | ) |
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◆ setUuid()
| void ModelGame::setUuid |
( |
std::string |
sUuid | ) |
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◆ state()
| const std::string & ModelGame::state |
( |
| ) |
const |
◆ toJson()
| nlohmann::json ModelGame::toJson |
( |
| ) |
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◆ type()
| const std::string & ModelGame::type |
( |
| ) |
const |
◆ uuid()
| const std::string & ModelGame::uuid |
( |
| ) |
const |
◆ m_nLocalId
| int ModelGame::m_nLocalId |
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private |
◆ m_nMaxScore
| int ModelGame::m_nMaxScore |
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private |
◆ m_pValidatorGameForm
◆ m_pValidatorGameState
◆ m_pValidatorGameType
◆ m_sDateRestart
| std::string ModelGame::m_sDateRestart |
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private |
◆ m_sDateStart
| std::string ModelGame::m_sDateStart |
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private |
◆ m_sDateStop
| std::string ModelGame::m_sDateStop |
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private |
◆ m_sDescription
| std::string ModelGame::m_sDescription |
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private |
◆ m_sForm
| std::string ModelGame::m_sForm |
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private |
◆ m_sName
| std::string ModelGame::m_sName |
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private |
◆ m_sOrganizators
| std::string ModelGame::m_sOrganizators |
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private |
◆ m_sState
| std::string ModelGame::m_sState |
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private |
◆ m_sType
| std::string ModelGame::m_sType |
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private |
◆ m_sUuid
| std::string ModelGame::m_sUuid |
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private |
◆ TAG
| std::string ModelGame::TAG |
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private |
The documentation for this class was generated from the following files: