#include <model_leak.h>
◆ ModelLeak()
◆ content()
const std::string & ModelLeak::content |
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◆ created()
const std::string & ModelLeak::created |
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◆ fillFrom()
void ModelLeak::fillFrom |
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nlohmann::json & |
jsonLeak | ) |
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◆ gameId()
int ModelLeak::gameId |
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◆ gameUuid()
const std::string & ModelLeak::gameUuid |
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◆ localId()
int ModelLeak::localId |
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◆ name()
const std::string & ModelLeak::name |
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◆ score()
◆ setContent()
void ModelLeak::setContent |
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std::string |
sContent | ) |
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◆ setCreated()
void ModelLeak::setCreated |
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std::string |
sCreated | ) |
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◆ setGameId()
void ModelLeak::setGameId |
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int |
nGameId | ) |
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◆ setGameUuid()
void ModelLeak::setGameUuid |
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std::string |
nGameUuid | ) |
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◆ setLocalId()
void ModelLeak::setLocalId |
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int |
nId | ) |
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◆ setName()
void ModelLeak::setName |
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std::string |
sName | ) |
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◆ setScore()
void ModelLeak::setScore |
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int |
nScore | ) |
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◆ setSold()
void ModelLeak::setSold |
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int |
nSold | ) |
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◆ setUpdated()
void ModelLeak::setUpdated |
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std::string |
sUpdated | ) |
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◆ setUuid()
void ModelLeak::setUuid |
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std::string |
sUuid | ) |
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◆ sold()
◆ toJson()
nlohmann::json ModelLeak::toJson |
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◆ updated()
const std::string & ModelLeak::updated |
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◆ uuid()
const std::string & ModelLeak::uuid |
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◆ m_nGameId
◆ m_nLocalId
int ModelLeak::m_nLocalId |
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private |
◆ m_nScore
◆ m_nSold
◆ m_sContent
std::string ModelLeak::m_sContent |
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private |
◆ m_sCreated
std::string ModelLeak::m_sCreated |
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private |
◆ m_sGameUuid
std::string ModelLeak::m_sGameUuid |
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private |
◆ m_sName
std::string ModelLeak::m_sName |
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private |
◆ m_sUpdated
std::string ModelLeak::m_sUpdated |
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private |
◆ m_sUuid
std::string ModelLeak::m_sUuid |
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private |
◆ TAG
std::string ModelLeak::TAG |
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private |
The documentation for this class was generated from the following files: