#include <map>
#include <string>
#include <vector>
#include <fallen.h>
#include <wsjcpp_employees.h>
#include <cmd_handlers.h>
Go to the source code of this file.
|
| enum | EmployResult {
OK,
DATABASE_ERROR,
ALREADY_EXISTS,
GAME_NOT_FOUND,
QUEST_NOT_FOUND,
LEAK_NOT_FOUND,
ERROR_NAME_IS_EMPTY
} |
| |
| enum | WsjcppSettingStorageType { WJSCPP_SETTING_IN_NONE,
WJSCPP_SETTING_IN_FILE,
WJSCPP_SETTING_IN_DATABASE,
WJSCPP_SETTING_IN_RUNTIME
} |
| |
| enum | WsjcppSettingDataType {
WJSCPP_SETTING_TYPE_NONE,
WJSCPP_SETTING_TYPE_STRING,
WJSCPP_SETTING_TYPE_PASSWORD,
WJSCPP_SETTING_TYPE_DIRPATH,
WJSCPP_SETTING_TYPE_FILEPATH,
WJSCPP_SETTING_TYPE_TEXT,
WJSCPP_SETTING_TYPE_NUMBER,
WJSCPP_SETTING_TYPE_BOOLEAN,
WJSCPP_SETTING_TYPE_LIST,
WJSCPP_SETTING_TYPE_JSON
} |
| |
◆ EmployResult
| Enumerator |
|---|
| OK | |
| DATABASE_ERROR | |
| ALREADY_EXISTS | |
| GAME_NOT_FOUND | |
| QUEST_NOT_FOUND | |
| LEAK_NOT_FOUND | |
| ERROR_NAME_IS_EMPTY | |
◆ WsjcppSettingDataType
| Enumerator |
|---|
| WJSCPP_SETTING_TYPE_NONE | |
| WJSCPP_SETTING_TYPE_STRING | |
| WJSCPP_SETTING_TYPE_PASSWORD | |
| WJSCPP_SETTING_TYPE_DIRPATH | |
| WJSCPP_SETTING_TYPE_FILEPATH | |
| WJSCPP_SETTING_TYPE_TEXT | |
| WJSCPP_SETTING_TYPE_NUMBER | |
| WJSCPP_SETTING_TYPE_BOOLEAN | |
| WJSCPP_SETTING_TYPE_LIST | |
| WJSCPP_SETTING_TYPE_JSON | |
◆ WsjcppSettingStorageType
| Enumerator |
|---|
| WJSCPP_SETTING_IN_NONE | |
| WJSCPP_SETTING_IN_FILE | |
| WJSCPP_SETTING_IN_DATABASE | |
| WJSCPP_SETTING_IN_RUNTIME | |