#include <map>
#include <string>
#include <vector>
#include <fallen.h>
#include <wsjcpp_employees.h>
#include <cmd_handlers.h>
Go to the source code of this file.
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enum | EmployResult {
OK,
DATABASE_ERROR,
ALREADY_EXISTS,
GAME_NOT_FOUND,
QUEST_NOT_FOUND,
LEAK_NOT_FOUND,
ERROR_NAME_IS_EMPTY
} |
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enum | WsjcppSettingStorageType { WJSCPP_SETTING_IN_NONE,
WJSCPP_SETTING_IN_FILE,
WJSCPP_SETTING_IN_DATABASE,
WJSCPP_SETTING_IN_RUNTIME
} |
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enum | WsjcppSettingDataType {
WJSCPP_SETTING_TYPE_NONE,
WJSCPP_SETTING_TYPE_STRING,
WJSCPP_SETTING_TYPE_PASSWORD,
WJSCPP_SETTING_TYPE_DIRPATH,
WJSCPP_SETTING_TYPE_FILEPATH,
WJSCPP_SETTING_TYPE_TEXT,
WJSCPP_SETTING_TYPE_NUMBER,
WJSCPP_SETTING_TYPE_BOOLEAN,
WJSCPP_SETTING_TYPE_LIST,
WJSCPP_SETTING_TYPE_JSON
} |
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◆ EmployResult
Enumerator |
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OK | |
DATABASE_ERROR | |
ALREADY_EXISTS | |
GAME_NOT_FOUND | |
QUEST_NOT_FOUND | |
LEAK_NOT_FOUND | |
ERROR_NAME_IS_EMPTY | |
◆ WsjcppSettingDataType
Enumerator |
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WJSCPP_SETTING_TYPE_NONE | |
WJSCPP_SETTING_TYPE_STRING | |
WJSCPP_SETTING_TYPE_PASSWORD | |
WJSCPP_SETTING_TYPE_DIRPATH | |
WJSCPP_SETTING_TYPE_FILEPATH | |
WJSCPP_SETTING_TYPE_TEXT | |
WJSCPP_SETTING_TYPE_NUMBER | |
WJSCPP_SETTING_TYPE_BOOLEAN | |
WJSCPP_SETTING_TYPE_LIST | |
WJSCPP_SETTING_TYPE_JSON | |
◆ WsjcppSettingStorageType
Enumerator |
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WJSCPP_SETTING_IN_NONE | |
WJSCPP_SETTING_IN_FILE | |
WJSCPP_SETTING_IN_DATABASE | |
WJSCPP_SETTING_IN_RUNTIME | |