#include <employ_games.h>
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static std::string | name () |
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◆ EmployGames()
EmployGames::EmployGames |
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◆ addGame()
◆ deinit()
bool EmployGames::deinit |
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virtual |
◆ findGame() [1/2]
bool EmployGames::findGame |
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int |
nLocalId, |
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ModelGame & |
modelGame |
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) |
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◆ findGame() [2/2]
bool EmployGames::findGame |
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const std::string & |
sUuid, |
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ModelGame & |
modelGame |
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◆ init()
bool EmployGames::init |
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virtual |
◆ name()
static std::string EmployGames::name |
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inlinestatic |
◆ removeGame()
EmployResult EmployGames::removeGame |
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const std::string & |
sUuid | ) |
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◆ updateGame()
◆ m_mapCacheGames
std::map<std::string, ModelGame*> EmployGames::m_mapCacheGames |
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private |
◆ m_vectCacheGame
std::vector<ModelGame*> EmployGames::m_vectCacheGame |
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private |
◆ TAG
std::string EmployGames::TAG |
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private |
The documentation for this class was generated from the following files: